Educational Applications
In today’s society, students have access to mobile technologies
that are significantly more capable than desktop computers. These technologies not only provide access to
the Internet and various applications, but also deliver email and instant
messaging, one of the most readily used forms of communication. (Murray, 2010) Educational
Applications were never an aspect of Information and Communication Technologies
(ICT) I used within my pedagogy prior to
4001EDN. My personal research and
investigation enlightened my educational thoughts with the discovery of
educational apps whilst researching ‘mobile learning’. Through reading and
seeing examples and a range of uses for applications, I followed the pathway of
applications, where I was exposed to enormous amounts of information in
relation to education. Applications are
an aspect of mobile learning (m-learning). Discovering Educational applications
changed my thoughts and views on both ICT’s in the classroom and games in
education. Not only can they be used in
addition to current teaching practices to enhance teaching, if implemented
correctly they provide engaging learning experiences and higher-order thinking.
(Mayorga-Toledano & Fernandez-Morales, 2004) Founding these applications
such as ‘Story Kit’, flashcards and ‘Hungry Fish’ have enhanced my teaching ideas
with individuality and creativity.
The development
of itunes U (Apple education, 2012) has taken the app world by storm. Producing an education specific application,
which allows users (schools, Universities, Teachers) to create a whole course
online, not just a playlist. This
enables students to access and learn anything, anywhere, anytime (Apple
Education, 2012). The creation of a
course in itunes U would mean students are able to pre-teach themselves
concepts, revise concepts and extend their thinking and learning through
reading of ibooks, learning objects, images and audio and presentations. Having the ability to do this outside of the
classroom, as well as part of the classroom learning creates endless
opportunities for educators and students.
The ability to deepen my students thinking to develop higher order
thinking skills (Bloom, 1956) as well as providing them with interactive,
engaging learning experiences in all areas of the curriculum and hidden
curriculum (general capabilities including information and communication
technology, critical and creative thinking, personal and social capability
(ACARA, 2011)) is the first step to providing life long learners. (Apple
education, 2012)
A specific app that I would implement into early years literacy would
be 'Storykit'. This app provides students with the opportunity to create
digital storybooks inclusive of voice recording (an aspect of podcasting),
still image capture, written language (typing) and the opportunity to digitally
draw images, or upload still digital images into their personal story books.
This application would invest ‘thinking creatively’ into the students’
literacy learning (Four C's – learning and innovation skills)(Partnership for
21st Century skills, 2011). Communication
and decision making is embedded when the students have to decide which form of
communication would best suit the message they are aiming to get across to
their specific audience. This could include incorporating song, voiceovers,
images, wording, including amount of text, type of text and vocabulary. Alongside the Four C’s (Partnership for 21st
Century skills, 2011), the process of Blooms Taxonomy ( ) would be followed,
and students ultimately reaching the ‘creating’ stage when completing their
storybook.
Not only have I discovered a range of educational advantageous
applications, I have also been taught search techniques and the wide world of
blogs that provide such deep knowledge for application in the classroom of such
technologies.
References
Apple Education. (2012) ITunes
U. Retrieved April 26, 2012, from http://www.apple.com/education/itunes-u/
Australian curriculum,
assessment and reporting Authority. (2011) General
capabilities. Retrieved April 26, 2012, from http://www.acara.edu.au/curriculum/general_capabilities.html
Bloom
B. S. (1956). Taxonomy of Educational Objectives, Handbook I:
The Cognitive Domain. New York: David McKay Co Inc
Murray, C. (2010). Mobile
learning in the classroom. Agora, 45(1), 48-54.
Mayorga-Toledano, M.C.
& Fernandez-Morales, A. (2004) Learning tools for Java enabled phones. An
application for actuarial studies. In J. Attewell & C. Savill-Smith (Eds.),
MLEARN 2003. Learning with mobile devices
(pp. 95-99). London: Learning and Skills Development Agency.
Partnership for 21st
Century skills. (2011) Framework for 21st
Century Learning. Retrieved April 25, 2012, from http://www.p21.org/overview/skills-framework
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