ICT in the Early Years –
Interactive Whiteboards
As schools move
progressively into digital learning environments, Interactive Whiteboards (IWBs)
are widely being adopted within classrooms.
The phenomenal range of uses IWBs have in an educational environment
means the implementation of the technology provides many learning experiences
no other technology can.
Rachel and Aleisha
presented a range of workshops on the Early Years and in particular the many
uses of Interactive Whiteboards in these classrooms. Throughout my placement I used IWB’s for a
range of learning experiences, although these did not extend to the outcomes we
were shown during these presentations. I
now delved deeper into the application of IWB’s in the early years and how they
enhance learning. My prior understanding
and use of IWB’s in these classrooms were: projection of videos and minimal
interactive programs such as ‘Letterland’.
Through presentations and wide research, I now have a clear understanding
of the correct way to use IWB’s in the classroom. Interactive whiteboards are used as an
instructional tool for student engagement. Providing students with engaging
learning through delivering of instruction in three ways, visually, auditory
and tactile as well as a digitally enhanced environment. (Beeland, 2002) This may include using software such as
powerpoint, imovie, audacity for a presentation of text, video and images which
develops vocabulary, pronunciation as well as engaging visual and auditory
learners. Learning objects created
personally, or gathered from the learning place or other resource collating
sites can be used to engage, reflect prior knowledge, develop understanding and
implement and apply gained knowledge to the same or varied situations. These tactile learning experiences enhance
the learning of kinesthetic learners, as they are able to directly interact
with their learning. Although these
technologies have been found to enhance learning (Beeland, 2002), it is vital
that they are evaluated and used for the correct reasons. Evaluating the context, input, process
(design, development and implementation) and product (what is the outcome).
(Williams, 2000) Beauchamp documented that when teachers use IWB’s in the
classroom they spent more time providing information than asking questions and
engaging students in discussion. () These findings conclude that any equal
medium needs to be found between the technology and effective pedagogy
practices. The use of IWBs in the
classroom and traditional books and whiteboards need to be equalised, as
evidence suggests some students have trouble concentrating on learning with the
use of IWB’s and are more capable learners when engaging individually or as a
class using traditional resources such as books. (Beeland, 2002)
References
Beeland, W. (2002), Student engagement, visual learning and technology:
can interactive whiteboards help?, Annual conference of Association of
Information Technology for Teaching Education, Trinity College, Dublin.
Williams, D. D. (2000). Evaluation of learning objects and
instruction using learning objects. In D. A. Wiley (Ed.), The instructional
use of learning objects. Retrieved April 20, from http://reusability.org/read/chapters/williams.doc
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